I will be starting in 1914, eve of the great war and play for 28 years, until 1942. I think we’ve all seen these kind of modifiers/multipliers in a whole host of games(including any Paradox game ). A smaller better trained unit beats a bigger untrained conscripted non-elite unit. Ships require harbours, airfields for the flying things. ![]() It’s based on how many factories you have and how many resources, resources are 4 total:Īll the trapfalls you expect in a 4x game are there, getting your fighty men somewhere requires transport over water. IC is Industrial Capacity and determines how fast you can produce ‘stuff’. I will go with the latter for the full “Darkest Hour” experience. A few things I’ve learned so far without launching the game:ĭarkest Hour allows you to play on the good ol’ world map, or focus on Europe in a 19 scenario.
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